Whilst Creative Director with Immersive Education the remit was to produce entertaining but educational applications that would extend the curious but also engage the casual learner. Particularly mindful of the need to provide an experience with a relatively shallow learning curve. The principal behind all that we achieved was to bring a genuine use of computer games technology into the classroom.
We found that these applications were encouraging students who had hitherto felt disenfranchised from some aspects of their education.
We created a number of applications that were received with enthusiasm by both the educational establishment, the students and, ultimately other bodies outside of education.